Factsheet

Developer:
Pine Fire Studios, Canberra, Australia

Release Date:
TBA

Platforms:
Windows


Description

In classic first person deathmatch style, Kieru pits two teams of Ninjas against each other in Japanese-inspired high contrast black and white arenas.


History

The founders of Pine Fire Studios met at the Academy of Interactive Entertainment (AIE) in Canberra, Australia. After a couple of game jams and with a few prototypes under our belts, we realized how well we worked together and decided to form this indie game studio.

Our favourite prototype was inspired by a mix of Samurai Jack and Quentin Tarantino’s films. Eventually, over time, it evolved into what is now known as Kieru, a Japanese hiragana word meaning to vanish, go out, or be extinguished.


Features

  • Great aesthetics, pure gameplay: The monochrome world strips the stealth kill genre to its essence, whilst providing a clean, clear, graphical distinction between sitting ducks and lurking assassins.
     

  • Rewards tactical excellence: Classic ninja tactics of subtlety and subterfuge are required for success. The killing blow should come from nowhere.
     

  • Multiplayer mayhem: Different multiplayer map modes create a variety of team play challenges where only true ninjas will emerge victorious. 

Videos

Greenlight Trailer

Logo & Icon

Download all logos as .zip (3.7MB)

About Pine Fire Studios

Brief Summary

Pine Fire Studios is an independent game studio based in Canberra, Australia. Pine Fire Studios’ current and founding members are Jack Knobel, Isaac Walker and Rhys Smith.

More information on the team at Pine Fire Studios can be found here.


Kieru Credits

Jack Knobel
Project Lead / Programmer

Rhys Smith
VFX Artist & Environment Artist

 

Isaac Walker
Designer / Character Artist